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Physics Asset Editor / Physics Bodies

  • Physics Asset defines physics and collision for a Skeletal Mesh: set of rigid bodies and constraints making a ragdoll (not limited to humanoids; e.g. vehicle). Only a single Physics Asset allowed per Skeletal Mesh. Created on import (Create Physics Asset) or from Content Drawer.
  • Physics Bodies (Body Instances) (physics-bodies-in-unreal-engine): "proxy shapes must be used to drive physics simulations"; simplified meshes formed of boxes, spheres, capsules, or convex hulls.
  • Chaos Destruction landing (chaos-destruction-in-unreal-engine): "high-performance physics and destruction system"; topics Geometry Collections, Fracture Mode, Clustering, Chaos Fields, Dataflow. Destruction Overview page itself could not be fetched (redirect).

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