Module Properties in Unreal Engine(摘录)
- 来源:https://dev.epicgames.com/documentation/en-us/unreal-engine/module-properties-in-unreal-engine (Unreal Engine 5.8 Documentation,Epic Developer Community)
- 抓取日期:2026-10-12
- 说明:仅摘录与 C++ 异常 / RTTI 相关的 ModuleRules 属性原文;页面未写明这些属性的默认值。
Modules are declared through C# source files with a
.build.csextension [...] Each.build.csfile declares a class deriving from theModuleRulesbase class, and sets properties controlling how it should be built from its constructor.
Read/Write Properties(节选):
bUseRTTI (Boolean): Use run time type information
bEnableExceptions (Boolean): Enable exception handling
bEnableObjCExceptions (Boolean): Enable objective C exception handling