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Module Properties in Unreal Engine(摘录)

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Modules are declared through C# source files with a .build.cs extension [...] Each .build.cs file declares a class deriving from the ModuleRules base class, and sets properties controlling how it should be built from its constructor.

Read/Write Properties(节选):

bUseRTTI (Boolean): Use run time type information

bEnableExceptions (Boolean): Enable exception handling

bEnableObjCExceptions (Boolean): Enable objective C exception handling

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