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Animation Montage

  • Combine several Animation Sequences into one asset and control playback with Blueprints; replicate Root Motion in network games.
  • Montage Sections played in any order at runtime; Sections panel default order.
  • Slots and Slot Groups: a Slot occupies a mesh or part; animation played on the Animation Blueprint in that Slot. Same Slot in same Slot Group overrides others. Don't overlap animations in the same slot. Upper/lower body slots for simultaneous different animations. Keep timing equal across slots.
  • Child Montages inherit; override segments; play rate auto-adjusted; cannot be parents.
  • Network: Root Motion replication by default, but you need to replicate the PlayMontage node manually with an RPC; only root motion replication and correction carried over.

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