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Navigation System

  • Agents navigate using pathfinding. "generates a Navigation Mesh from the collision geometry in the Level and divides the mesh into tiles. These tiles are then divided into polygons to form a graph"; each polygon has a cost; agents choose lowest overall cost path.
  • Modifiers change polygon costs; Nav Links connect non-contiguous areas.
  • Generation modes: Static, Dynamic, Dynamic Modifiers Only.
  • Avoidance: Reciprocal Velocity Obstacles (RVO) and Detour Crowd Manager.
  • World Partitioned Navigation Mesh; automatic Navigation Link generation.

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