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Anti-Aliasing and Upscaling

  • Methods: TSR (desktop deferred/forward), TAAU (desktop + mobile deferred), FXAA (desktop + mobile deferred), MSAA (forward renderer only, desktop and mobile).
  • Anti-Aliasing scalability group; DefaultScalability.ini.
  • TSR: "platform-agnostic temporal upscaler using an algorithm that focuses primarily on investing more GPU cycles of a frame into temporal upscaling quality to save total GPU frame cost"; lower internal resolution than UE4 TAAU. Example: native 4K 57.50 ms vs 1080p (r.ScreenPercentage=50) 33.37 ms. Less ghosting than UE4 TAA; reduced flicker; dynamic resolution on consoles.
  • TAAU: "samples different locations within each frame and uses past frames to blend samples together". r.TemporalAA.Quality 0/1/2 (2 = mobility-based anti-ghosting, default). Temporal Upsampling can be disabled to use the spatial upscaler. Screen percentage permutations 50-70 / 71-100.
  • FXAA: spatial-only post-process; high contrast filter finds edges; fast, low-end; loses fidelity; r.FXAA.Quality.
  • MSAA: forward only; smooths geometry edges; 2/4/8 samples; not in scalability; "Aliasing from materials, textures, and transparent surfaces are not affected by MSAA."
  • Temporal upscalers all work the same: TAAU, TSR, DLSS 2+, FSR 2.0+, XeSS.

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