Pixel Streaming in Unreal Engine
source: https://dev.epicgames.com/documentation/en-us/unreal-engine/pixel-streaming-in-unreal-engine?application_version=5.8 version: UE 5.8 官方文档 fetched: 2026-10-11 (curl)
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Pixel Streaming in Unreal Engine | Unreal Engine 5.8 Documentation | Epic Developer Community Table of Contents Developer Pixel Streaming Pixel Streaming Run your Unreal Engine application on a server in the cloud and stream its rendered frames and audio to browsers and mobile devices over WebRTC. On this page Pixel streaming for Unreal Engine (UE) works similarly to streaming a video using an online streaming service, except that you can also interact with the application through the streaming interface. UE's pixel streaming system can run a packaged UE application on a desktop PC or a cloud server alongside a small stack of web services. You can then connect to the pixel streaming application's frontend using a web browser on a desktop machine or mobile device of your choice. Once connected, you can then stream the rendered frames and audio from the remote UE application and interact with it through the frontend, which supports the following types of input: Keyboard Mouse Touch input Gamepad + XR Custom HTML5 UI created for the player's web page Because the frontend is embedded in a web page, you do not need to install or download any additional software to support pixel streaming. The pages in this section provide instructions and reference guides for deploying and managing your own pixel streaming application with UE. Getting Started Pixel Streaming Overview Describes the components that make up the Pixel Streaming system and how they work together at a high level. Getting Started with Pixel Streaming in Unreal Engine Get up and running streaming an Unreal Engine application from one computer to other computers and mobile devices on the same network. Development Guides Hosting and Networking Guide Advanced networking configuration and other considerations for hosting the Pixel Streaming system. Pixel Streaming in Editor Editor streaming is an experimental feature that leverages the power of Pixel Streaming to allow users to stream and interact with the Unreal Editor remotely. Additionally, there is now a new toolbar specifically for Pixel Streaming functions within the editor. Stream Tuning Guide Information about how quality, latency, and resiliency are achieved in Pixel Streaming while additionally giving guidance about cases where optimizing for either image quality, latency, or resiliency is more important than a balanced stream. Interacting with the Pixel Streaming System Ways your Unreal Engine application can interact with the Pixel Streaming system at runtime. Experimental Pixel Streaming Features New and exciting features in Pixel Streaming that are still in development, but ready for play! Pixel Streaming 2 Overview Learn about the next-generation of Pixel Streaming. Reference Pixel Streaming Reference Supported browsers, networking ports, and configuration options for the components of the Pixel Streaming system. Pixel Streaming Infrastructure Customizing the Player Web Page How to customize the web page that plays back streamed video and audio, and how to exchange events between the page and the UE5 application. Pixel Streaming Infrastructure The Pixel Streaming servers and web frontend are now externally hosted on GitHub, consisting of the Signalling Server, Matchmaker and SFU. This is often referred to as the "Pixel Streaming Infrastructure" Sample Content Pixel Streaming Sample Project The Pixel Streaming Demo showcase demonstrates how you can design Unreal Engine content for viewers to experience as a live stream in a Web browser or mobile device. pixel streaming cloud platform platform delivery Ask questions and help your peers Developer Forums Write your own tutorials or read those from others Learning Library On this page Getting Started Development Guides Reference Pixel Streaming Infrastructure Sample Content