Using the Desktop Renderer on Mobile in Unreal Engine
source: https://dev.epicgames.com/documentation/en-us/unreal-engine/using-the-desktop-renderer-on-mobile-in-unreal-engine?application_version=5.8 version: UE 5.8 官方文档 fetched: 2026-10-11 (curl)
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Using the Desktop Renderer on Mobile in Unreal Engine | Unreal Engine 5.8 Documentation | Epic Developer Community Table of Contents Developer Desktop Renderer on Mobile Desktop Renderer on Mobile An overview of the Desktop Renderer for Mobile devices. Learn to use this Experimental feature, but use caution when shipping with it. On this page Unreal Engine (UE) provides support for both the forward and deferred desktop renderers for iOS devices and Android devices using Vulkan. This uses the same rendering path as PC and console platforms. The iOS implementation of the desktop renderer is considered Beta in terms of feature readiness. The Android Vulkan implementation is considered experimental. How to Enable the Desktop Renderer on Mobile The sections below provide instructions on how to enable the desktop renderer on iOS and Android. iOS/tvOS/iPadOS To enable the desktop renderer for iOS, follow these steps: Open your Project Settings . Navigate to Platforms > iOS > Rendering . Enable Metal Desktop Renderer . Android Vulkan To enable the desktop renderer for Android Vulkan, follow these steps: Open your Project Settings . navigate to Platforms > Android > Build . Enable Support Vulkan Desktop [Experimental] . Set r.Android.DisableVulkanSupport` to 0 to ensure that Android Vulkan is enabled. Set r.Android.DisableVulkanSM5Support to 0 to allow the use of Shader Model 5 (SM5). Finalize Settings and Configure Desktop Renderer You must restart the Unreal Editor for your changes to take effect. You can then configure forward and deferred rendering features the same way you would in a desktop application. Device Compatibility The desktop renderer is only available for mobile devices that can use shader model 5 (SM5). Benefits The desktop renderer provides access to high-fidelity rendering consistent with desktops and game consoles. Drawbacks The desktop renderer has a high resource cost compared with the mobile forward and mobile deferred shading paths, and most mobile hardware isn't set up in such a way to run it efficiently. When to Use the Desktop Renderer The desktop renderer is considered beta on iOS and experimental on Android Vulkan. We do not recommend using it for shipped projects, but welcome any feedback if you decide to experiment with it. experimental mobile mobile rendering desktop renderer desktop renderer on mobile Ask questions and help your peers Developer Forums Write your own tutorials or read those from others Learning Library On this page How to Enable the Desktop Renderer on Mobile iOS/tvOS/iPadOS Android Vulkan Finalize Settings and Configure Desktop Renderer Device Compatibility Benefits Drawbacks When to Use the Desktop Renderer