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Control Rig & Control Rig in Animation Blueprints

(另含 control-rig-in-animation-blueprints-in-unreal-engine)

  • Suite of tools to rig and animate characters in-engine; create custom controls, animate in Sequencer; bypass external tools. Topics: Modular rigs, Controls/Bones/Nulls, Solve Directions, Full-Body IK, Spline Rigging, Pose Caching, Control Rig Component, Function Libraries, Python, FK Control Rig, Constraints, Space Switching.
  • In Animation Blueprints: Control Rig node (Misc > Control Rig) for procedural gameplay control such as ground alignment or contact points. Properties: Set Initial Transform From Mesh, Reset Input Pose to Initial, Transfer Input Pose/Curves, Transfer Pose in Global Space (disabling can improve performance), Input Bones to Transfer, Input (expose variables/controls as pins or drive floats by Anim Curves), Control Rig Class.

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