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Slate Overview

  • "completely custom and platform agnostic user interface framework" for tools such as Unreal Editor and in-game UIs; declarative syntax (SLATE_BEGIN_ARGS, SLATE_ATTRIBUTE, SLATE_EVENT, SNew, slots).
  • Composition, Styles (FSlateBoxBrush etc.), Input (key binding system), Output: target-agnostic rendering primitives via RHI, Layout primitives, docking framework, Widget Reflector, direct engine/editor access for programmers.

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