---
title: Physics Asset Editor / Physics Bodies
source: https://dev.epicgames.com/documentation/en-us/unreal-engine/physics-asset-editor-in-unreal-engine
version: Unreal Engine 5.8 Documentation
fetched: 2026-10-11
note: 原文摘录（英文要点），供 wiki 引用；非全文
---

# Physics Asset Editor / Physics Bodies

- Physics Asset defines physics and collision for a Skeletal Mesh: set of rigid bodies and constraints making a ragdoll (not limited to humanoids; e.g. vehicle). Only a single Physics Asset allowed per Skeletal Mesh. Created on import (Create Physics Asset) or from Content Drawer.
- Physics Bodies (Body Instances) (physics-bodies-in-unreal-engine): "proxy shapes must be used to drive physics simulations"; simplified meshes formed of boxes, spheres, capsules, or convex hulls.
- Chaos Destruction landing (chaos-destruction-in-unreal-engine): "high-performance physics and destruction system"; topics Geometry Collections, Fracture Mode, Clustering, Chaos Fields, Dataflow. Destruction Overview page itself could not be fetched (redirect).
