# Module Properties in Unreal Engine（摘录）

- 来源：https://dev.epicgames.com/documentation/en-us/unreal-engine/module-properties-in-unreal-engine （Unreal Engine 5.8 Documentation，Epic Developer Community）
- 抓取日期：2026-10-12
- 说明：仅摘录与 C++ 异常 / RTTI 相关的 ModuleRules 属性原文；页面未写明这些属性的默认值。

> Modules are declared through C# source files with a `.build.cs` extension [...] Each `.build.cs` file declares a class deriving from the `ModuleRules` base class, and sets properties controlling how it should be built from its constructor.

Read/Write Properties（节选）:

> bUseRTTI (Boolean): Use run time type information

> bEnableExceptions (Boolean): Enable exception handling

> bEnableObjCExceptions (Boolean): Enable objective C exception handling
