---
title: Control Rig & Control Rig in Animation Blueprints
source: https://dev.epicgames.com/documentation/en-us/unreal-engine/control-rig-in-unreal-engine
version: Unreal Engine 5.8 Documentation
fetched: 2026-10-11
note: 原文摘录（英文），供 wiki 引用；非全文
---

# Control Rig & Control Rig in Animation Blueprints

(另含 control-rig-in-animation-blueprints-in-unreal-engine)
- Suite of tools to rig and animate characters in-engine; create custom controls, animate in Sequencer; bypass external tools. Topics: Modular rigs, Controls/Bones/Nulls, Solve Directions, Full-Body IK, Spline Rigging, Pose Caching, Control Rig Component, Function Libraries, Python, FK Control Rig, Constraints, Space Switching.
- In Animation Blueprints: Control Rig node (Misc > Control Rig) for procedural gameplay control such as ground alignment or contact points. Properties: Set Initial Transform From Mesh, Reset Input Pose to Initial, Transfer Input Pose/Curves, Transfer Pose in Global Space (disabling can improve performance), Input Bones to Transfer, Input (expose variables/controls as pins or drive floats by Anim Curves), Control Rig Class.
