资料库
LearnOpenGL(着色器轨摘录)
内容(44)
- 01Getting Started — ShadersMarkdown
- 02Getting Started — TexturesMarkdown
- 03Lighting — ColorsMarkdown
- 04Lighting — Basic LightingMarkdown
- 05Lighting — MaterialsMarkdown
- 06Lighting — Lighting mapsMarkdown
- 07Lighting — Light castersMarkdown
- 08Lighting — Multiple lightsMarkdown
- 09Advanced Lighting — Blinn-PhongMarkdown
- 10Advanced Lighting — Gamma CorrectionMarkdown
- 11Advanced Lighting — Shadow MappingMarkdown
- 12Advanced Lighting — Point ShadowsMarkdown
- 13Advanced Lighting — Normal MappingMarkdown
- 14Advanced Lighting — Parallax MappingMarkdown
- 15Advanced Lighting — HDRMarkdown
- 16Advanced Lighting — BloomMarkdown
- 17Advanced Lighting — Deferred ShadingMarkdown
- 18Advanced Lighting — SSAOMarkdown
- 19PBR — TheoryMarkdown
- 20PBR — LightingMarkdown
- 21PBR — IBL Diffuse irradianceMarkdown
- 22PBR — IBL SpecularMarkdown
- 23Advanced Lighting Advanced Lighting网页快照
- 24Advanced Lighting Bloom网页快照
- 25Advanced Lighting Deferred Shading网页快照
- 26Advanced Lighting Gamma Correction网页快照
- 27Advanced Lighting HDR网页快照
- 28Advanced Lighting Normal Mapping网页快照
- 29Advanced Lighting Parallax Mapping网页快照
- 30Advanced Lighting Shadows Point Shadows网页快照
- 31Advanced Lighting Shadows Shadow Mapping网页快照
- 32Advanced Lighting SSAO网页快照
- 33Getting Started Shaders网页快照
- 34Getting Started Textures网页快照
- 35Lighting Basic Lighting网页快照
- 36Lighting Colors网页快照
- 37Lighting Light Casters网页快照
- 38Lighting Lighting Maps网页快照
- 39Lighting Materials网页快照
- 40Lighting Multiple Lights网页快照
- 41PBR IBL Diffuse Irradiance网页快照
- 42PBR IBL Specular IBL网页快照
- 43PBR Lighting网页快照
- 44PBR Theory网页快照
说明(README)
- Source: https://learnopengl.com/
- Author: Joey de Vries
- Scope: Getting Started (Shaders, Textures) → Lighting → Advanced Lighting → PBR
- Skipped: pure GLFW/window/Hello Triangle/Camera setup chapters
- Policy: add-only. Do not modify or delete existing files here.
- HTML snapshots retained alongside
.mdexcerpts for verification.
Contents captured
| File | Chapter | Status |
|---|---|---|
| 01-shaders.md | Getting Started — Shaders | excerpt |
| 02-textures.md | Getting Started — Textures | excerpt |
| 03-colors.md | Lighting — Colors | excerpt |
| 04-basic-lighting.md | Lighting — Basic Lighting | excerpt |
| 05-materials.md | Lighting — Materials | excerpt |
| 06-lighting-maps.md | Lighting — Lighting maps | excerpt |
| 07-light-casters.md | Lighting — Light casters | excerpt |
| 08-multiple-lights.md | Lighting — Multiple lights | excerpt |
| 09-blinn-phong.md | Advanced Lighting — Blinn-Phong | excerpt |
| 10-gamma-correction.md | Advanced Lighting — Gamma Correction | excerpt |
| 11-shadow-mapping.md | Advanced Lighting — Shadow Mapping | excerpt |
| 12-point-shadows.md | Advanced Lighting — Point Shadows | excerpt |
| 13-normal-mapping.md | Advanced Lighting — Normal Mapping | excerpt |
| 14-parallax-mapping.md | Advanced Lighting — Parallax Mapping | excerpt |
| 15-hdr.md | Advanced Lighting — HDR | excerpt |
| 16-bloom.md | Advanced Lighting — Bloom | excerpt |
| 17-deferred-shading.md | Advanced Lighting — Deferred Shading | excerpt |
| 18-ssao.md | Advanced Lighting — SSAO | excerpt |
| 19-pbr-theory.md | PBR — Theory | excerpt |
| 20-pbr-lighting.md | PBR — Lighting | excerpt |
| 21-ibl-diffuse-irradiance.md | PBR — IBL Diffuse irradiance | excerpt |
| 22-ibl-specular.md | PBR — IBL Specular | excerpt |
引用这份资料的笔记21 篇
图形学法线贴图与凹凸贴图Normal & Bump Mapping图形学泛光与镜头光晕Bloom & Lens Flare图形学菲涅耳反射Fresnel Reflectance图形学环境光遮蔽Ambient Occlusion图形学基于图像的光照Image-Based Lighting图形学基于物理的着色Physically Based Shading图形学可编程着色器与 GPU 管线Programmable Shaders & GPU Pipeline图形学片元着色器与 GLSL 基础Fragment Shaders & GLSL Basics图形学软阴影 PCF 与 PCSSSoft Shadows with PCF & PCSS图形学色调映射Tone Mapping图形学视差贴图Parallax Mapping图形学微表面理论Microfacet Theory图形学纹理过滤与 MipmapTexture Filtering & Mipmap图形学显示编码与 sRGBDisplay Encoding & sRGB图形学延迟着色Deferred Shading图形学阴影贴图Shadow Mapping图形学着色方程与经典光照模型Shading Equation & Classic Lighting Models图形学着色模型与光源Shading Models & Light Sources图形学着色频率与材质系统Shading Frequency & Material Systems图形学着色器纹理采样Shader Texture Sampling图形学着色器中的颜色Color in Shaders