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LearnOpenGL(着色器轨摘录)

Joey de Vries

44 份文件1.6 MBraw/books/learnopengl
  1. 01Getting Started — ShadersMarkdown
  2. 02Getting Started — TexturesMarkdown
  3. 03Lighting — ColorsMarkdown
  4. 04Lighting — Basic LightingMarkdown
  5. 05Lighting — MaterialsMarkdown
  6. 06Lighting — Lighting mapsMarkdown
  7. 07Lighting — Light castersMarkdown
  8. 08Lighting — Multiple lightsMarkdown
  9. 09Advanced Lighting — Blinn-PhongMarkdown
  10. 10Advanced Lighting — Gamma CorrectionMarkdown
  11. 11Advanced Lighting — Shadow MappingMarkdown
  12. 12Advanced Lighting — Point ShadowsMarkdown
  13. 13Advanced Lighting — Normal MappingMarkdown
  14. 14Advanced Lighting — Parallax MappingMarkdown
  15. 15Advanced Lighting — HDRMarkdown
  16. 16Advanced Lighting — BloomMarkdown
  17. 17Advanced Lighting — Deferred ShadingMarkdown
  18. 18Advanced Lighting — SSAOMarkdown
  19. 19PBR — TheoryMarkdown
  20. 20PBR — LightingMarkdown
  21. 21PBR — IBL Diffuse irradianceMarkdown
  22. 22PBR — IBL SpecularMarkdown
  23. 23Advanced Lighting Advanced Lighting网页快照
  24. 24Advanced Lighting Bloom网页快照
  25. 25Advanced Lighting Deferred Shading网页快照
  26. 26Advanced Lighting Gamma Correction网页快照
  27. 27Advanced Lighting HDR网页快照
  28. 28Advanced Lighting Normal Mapping网页快照
  29. 29Advanced Lighting Parallax Mapping网页快照
  30. 30Advanced Lighting Shadows Point Shadows网页快照
  31. 31Advanced Lighting Shadows Shadow Mapping网页快照
  32. 32Advanced Lighting SSAO网页快照
  33. 33Getting Started Shaders网页快照
  34. 34Getting Started Textures网页快照
  35. 35Lighting Basic Lighting网页快照
  36. 36Lighting Colors网页快照
  37. 37Lighting Light Casters网页快照
  38. 38Lighting Lighting Maps网页快照
  39. 39Lighting Materials网页快照
  40. 40Lighting Multiple Lights网页快照
  41. 41PBR IBL Diffuse Irradiance网页快照
  42. 42PBR IBL Specular IBL网页快照
  43. 43PBR Lighting网页快照
  44. 44PBR Theory网页快照
说明(README)
  • Source: https://learnopengl.com/
  • Author: Joey de Vries
  • Scope: Getting Started (Shaders, Textures) → Lighting → Advanced Lighting → PBR
  • Skipped: pure GLFW/window/Hello Triangle/Camera setup chapters
  • Policy: add-only. Do not modify or delete existing files here.
  • HTML snapshots retained alongside .md excerpts for verification.

Contents captured

FileChapterStatus
01-shaders.mdGetting Started — Shadersexcerpt
02-textures.mdGetting Started — Texturesexcerpt
03-colors.mdLighting — Colorsexcerpt
04-basic-lighting.mdLighting — Basic Lightingexcerpt
05-materials.mdLighting — Materialsexcerpt
06-lighting-maps.mdLighting — Lighting mapsexcerpt
07-light-casters.mdLighting — Light castersexcerpt
08-multiple-lights.mdLighting — Multiple lightsexcerpt
09-blinn-phong.mdAdvanced Lighting — Blinn-Phongexcerpt
10-gamma-correction.mdAdvanced Lighting — Gamma Correctionexcerpt
11-shadow-mapping.mdAdvanced Lighting — Shadow Mappingexcerpt
12-point-shadows.mdAdvanced Lighting — Point Shadowsexcerpt
13-normal-mapping.mdAdvanced Lighting — Normal Mappingexcerpt
14-parallax-mapping.mdAdvanced Lighting — Parallax Mappingexcerpt
15-hdr.mdAdvanced Lighting — HDRexcerpt
16-bloom.mdAdvanced Lighting — Bloomexcerpt
17-deferred-shading.mdAdvanced Lighting — Deferred Shadingexcerpt
18-ssao.mdAdvanced Lighting — SSAOexcerpt
19-pbr-theory.mdPBR — Theoryexcerpt
20-pbr-lighting.mdPBR — Lightingexcerpt
21-ibl-diffuse-irradiance.mdPBR — IBL Diffuse irradianceexcerpt
22-ibl-specular.mdPBR — IBL Specularexcerpt

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