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Chapter 14. Dynamic Ambient Occlusion and Indirect Lighting — Michael Bunnell

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Mesh → oriented disks (one per vertex, area from 1/3 triangles). AO ≈ 1 − sum disk solid-angle shadow terms; second pass modulates by emitter accessibility to fix double-shadowing; bent normal from residual. Hierarchy of parent disks → O(n log n). Same framework with disk form factor for one-bounce indirect / area lights. No explicit visibility rays—approximate shadowing only. Foundation for Gems3 Ch12 high-quality AO refinements.

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