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Chapter 9. Efficient Shadow Volume Rendering — Morgan McGuire

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Summary (full chapter read)

Production stencil shadow volumes (Doom 3 lineage). Silhouette extrude → stencil mark lit/shadowed; multi-light additive. Handles hard cases (light inside caster, scene mostly shadowed). Geometry opts: directional vs point, cull volumes; fill opts: z-fail/z-pass, scissor, z-bounds. Hard shadows only; CPU/fill heavy; no alpha-tested/displacement casters cleanly. Contrast with shadow maps for dense scenes.

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