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Chapter 14. Perspective Shadow Maps: Care and Feeding — Simon Kozlov

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Summary (full chapter read)

Practical PSM (Stamminger–Drettakis): shadow map in post-projective space so near geometry gets more texel density. Fixes for original paper: virtual camera when light behind viewer (quality hit); light-position sensitivity; non-uniform bias (constant bias fails). Focus directional lights; filtering/blur tips. Historical step toward cascading / light-space perspective (LiSPSM) / PSSM (Gems3 Ch10).

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