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Chapter 5. Generic Adaptive Mesh Refinement — Boubekeur & Schlick

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Summary (full chapter read)

Single-pass VS adaptive refinement: each coarse triangle replaced by pre-tessellated barycentric pattern from GPU memory; displace by user function. Topology-agnostic. Apps: Bézier smoothing, procedural displacement, FFD, displacement mapping with consistent silhouettes, multilevel terrain. Precursor mindset to hardware tessellation / PN / Phong tessellation pages.

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输入关键词开始搜索

滚轮或双指缩放 · 拖动平移 · 双击放大 / 还原