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Cyberpunk: Broken Edges (GAT #85)

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Source: https://simonschreibt.de/gat/cyberpunk-broken-edges/ Author: Simon Schreibt. Captured 2026-10-16. Extends Fallout 3 – Edges.

Observation

  • Fallout decals add surface detail without changing silhouette.
  • Cyberpunk 2077: Phantom Liberty breaks straight concrete wall silhouettes convincingly—looks like unique mesh, but is not.

Technique

  1. Simple beveled box wall.
  2. Detailed mesh stuck into wall (overlap); 3 materials → 3 draw calls.
  3. Intersection looks ugly; ordinary decal on top still shows seam.
  4. Another decal layer with POM (height map) blends both geometries; sharp stone cracks + depth.

Artifacts

  • POM depth appears to change with distance / push downward in-game.
  • Oskar Świerad (CDPR): step count depends on angle—artifact of that or interpolation.
  • Comment: likely distance LOD of POM steps (larger steps, fewer counts).
  • No tessellation; anisotropic filtering didn’t change the artifact.

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