Fallout 3 – Edges (GAT #1)
Source: https://simonschreibt.de/gat/fallout-3-edges/ Author: Simon Schreibt. Captured 2026-10-16.
Observation
- Broken stone looks high-poly from front; side view shows low poly.
- Smooth stone + broken-edge textures; normal-mapped “holes” soften hard transition.
Decals / geometry
- Early suspicion of extra geometry wrapped around edges (CryEngine-style edge detail).
- Intel GPA: disabling alpha test reveals extra decal planes.
- NifSkope comments: wrapped decal geometry slightly larger than solid edges—same idea as CryEngine docs.
- Specular in normal-map alpha; Fallout normal maps half diffuse resolution.
- LoD: delete decal planes in LODs.
Parallax
- Throttlekitty mentioned decals + parallax; Simon not fully convinced (no clear height map in early investigation). Later Cyberpunk article shows POM decals as evolution.