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Fallout 3 – Edges (GAT #1)

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Source: https://simonschreibt.de/gat/fallout-3-edges/ Author: Simon Schreibt. Captured 2026-10-16.

Observation

  • Broken stone looks high-poly from front; side view shows low poly.
  • Smooth stone + broken-edge textures; normal-mapped “holes” soften hard transition.

Decals / geometry

  • Early suspicion of extra geometry wrapped around edges (CryEngine-style edge detail).
  • Intel GPA: disabling alpha test reveals extra decal planes.
  • NifSkope comments: wrapped decal geometry slightly larger than solid edges—same idea as CryEngine docs.
  • Specular in normal-map alpha; Fallout normal maps half diffuse resolution.
  • LoD: delete decal planes in LODs.

Parallax

  • Throttlekitty mentioned decals + parallax; Simon not fully convinced (no clear height map in early investigation). Later Cyberpunk article shows POM decals as evolution.

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