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Assassins Creed 3 – Windows (GAT #12)

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Source: https://simonschreibt.de/gat/assassins-creed-3-windows/ Author: Simon Schreibt. Captured 2026-10-16.

Observations

  • Windows suggest lit rooms without real interior geometry.
  • Standard cubemap (Xoliul test) moves too fast; AC3 slows the parallax so the plane reads as behind glass.
  • Not full “Interior Mapping” paper technique; closer to cubemap + bump-offset parallax.
  • Daytime: fast exterior cubemap + slow interior cubemap; color temperature contrast (warm outside → cool inside).
  • Community: UDK bump offset tutorials; ATS Under the Hood: Parallax Interiors; Witcher also uses similar parallax window tricks.

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