Assassins Creed 3 – Windows (GAT #12)
Source: https://simonschreibt.de/gat/assassins-creed-3-windows/ Author: Simon Schreibt. Captured 2026-10-16.
Observations
- Windows suggest lit rooms without real interior geometry.
- Standard cubemap (Xoliul test) moves too fast; AC3 slows the parallax so the plane reads as behind glass.
- Not full “Interior Mapping” paper technique; closer to cubemap + bump-offset parallax.
- Daytime: fast exterior cubemap + slow interior cubemap; color temperature contrast (warm outside → cool inside).
- Community: UDK bump offset tutorials; ATS Under the Hood: Parallax Interiors; Witcher also uses similar parallax window tricks.