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The Book of Shaders

Patricio Gonzalez Vivo, Jen Lowe

19 份文件133 KBraw/books/the-book-of-shaders
  1. 01The Book of Shaders: about this bookMarkdown
  2. 02The Book of Shaders: What is a shader?Markdown
  3. 03The Book of Shaders: Hello world!Markdown
  4. 04The Book of Shaders: uniformsMarkdown
  5. 05The Book of Shaders: Running your shaderMarkdown
  6. 06The Book of Shaders: Shaping functionsMarkdown
  7. 07The Book of Shaders: colorMarkdown
  8. 08The Book of Shaders: ShapesMarkdown
  9. 09The Book of Shaders: 2D MatricesMarkdown
  10. 10The Book of Shaders: PatternsMarkdown
  11. 11The Book of Shaders: RandomMarkdown
  12. 12The Book of Shaders: NoiseMarkdown
  13. 13The Book of Shaders: More noiseMarkdown
  14. 14The Book of Shaders: Fractal Brownian MotionMarkdown
  15. 15The Book of Shaders: FractalsMarkdown
  16. 16The Book of Shaders: TexturesMarkdown
  17. 17The Book of Shaders: Image processingMarkdown
  18. 18The Book of ShadersMarkdown
  19. 19The Book of ShadersMarkdown
说明(README)
  • Source: https://thebookofshaders.com/
  • Authors: Patricio Gonzalez Vivo & Jen Lowe
  • License/note: free online book; excerpts stored add-only for wiki ingest.
  • Policy: add-only. Do not modify or delete existing files here.

Contents captured

FileChapterStatus
00-about-introduction.mdAbout / Introductionfull text
01-what-is-a-shader.mdWhat is a shader?full text
02-hello-world.mdHello worldfull text
03-uniforms.mdUniformsfull text
04-running-your-shader.mdRunning your shaderfull text
05-shaping-functions.mdShaping functionsfull text
06-colors.mdColorsfull text
07-shapes.mdShapesfull text
08-matrices.mdMatricesfull text
09-patterns.mdPatternsfull text
10-random.mdRandomfull text
11-noise.mdNoisefull text
12-cellular-noise.mdCellular noisefull text
13-fractional-brownian-motion.mdFractional brownian motionfull text
14-fractals.mdFractalsstub ("Coming soon")
15-textures.mdTextures (Image processing)full text
16-image-operations.mdImage operationsstub / examples only
17-kernel-convolutions.mdKernel convolutionsstub
18-filters.mdFiltersstub

Not published on site (TOC placeholders only)

Simulation (Pingpong, Conway, Ripples, Water color, Reaction diffusion) and 3D graphics (Lights, Normal-maps, Bump-maps, Ray marching, Environmental-maps, Reflect and refract) appear in the site TOC but have no chapter pages as of ingest date.

Interactive canvas/editor blocks were omitted from markdown; prose, footnotes, and code snippets in prose were kept.

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