资料库
The Book of Shaders
内容(19)
- 01The Book of Shaders: about this bookMarkdown
- 02The Book of Shaders: What is a shader?Markdown
- 03The Book of Shaders: Hello world!Markdown
- 04The Book of Shaders: uniformsMarkdown
- 05The Book of Shaders: Running your shaderMarkdown
- 06The Book of Shaders: Shaping functionsMarkdown
- 07The Book of Shaders: colorMarkdown
- 08The Book of Shaders: ShapesMarkdown
- 09The Book of Shaders: 2D MatricesMarkdown
- 10The Book of Shaders: PatternsMarkdown
- 11The Book of Shaders: RandomMarkdown
- 12The Book of Shaders: NoiseMarkdown
- 13The Book of Shaders: More noiseMarkdown
- 14The Book of Shaders: Fractal Brownian MotionMarkdown
- 15The Book of Shaders: FractalsMarkdown
- 16The Book of Shaders: TexturesMarkdown
- 17The Book of Shaders: Image processingMarkdown
- 18The Book of ShadersMarkdown
- 19The Book of ShadersMarkdown
说明(README)
- Source: https://thebookofshaders.com/
- Authors: Patricio Gonzalez Vivo & Jen Lowe
- License/note: free online book; excerpts stored add-only for wiki ingest.
- Policy: add-only. Do not modify or delete existing files here.
Contents captured
| File | Chapter | Status |
|---|---|---|
| 00-about-introduction.md | About / Introduction | full text |
| 01-what-is-a-shader.md | What is a shader? | full text |
| 02-hello-world.md | Hello world | full text |
| 03-uniforms.md | Uniforms | full text |
| 04-running-your-shader.md | Running your shader | full text |
| 05-shaping-functions.md | Shaping functions | full text |
| 06-colors.md | Colors | full text |
| 07-shapes.md | Shapes | full text |
| 08-matrices.md | Matrices | full text |
| 09-patterns.md | Patterns | full text |
| 10-random.md | Random | full text |
| 11-noise.md | Noise | full text |
| 12-cellular-noise.md | Cellular noise | full text |
| 13-fractional-brownian-motion.md | Fractional brownian motion | full text |
| 14-fractals.md | Fractals | stub ("Coming soon") |
| 15-textures.md | Textures (Image processing) | full text |
| 16-image-operations.md | Image operations | stub / examples only |
| 17-kernel-convolutions.md | Kernel convolutions | stub |
| 18-filters.md | Filters | stub |
Not published on site (TOC placeholders only)
Simulation (Pingpong, Conway, Ripples, Water color, Reaction diffusion) and 3D graphics (Lights, Normal-maps, Bump-maps, Ray marching, Environmental-maps, Reflect and refract) appear in the site TOC but have no chapter pages as of ingest date.
Interactive canvas/editor blocks were omitted from markdown; prose, footnotes, and code snippets in prose were kept.
引用这份资料的笔记11 篇
图形学程序化图案Procedural Patterns图形学二维 SDF 形状2D SDF Shapes图形学分形布朗运动Fractional Brownian Motion图形学片元着色器与 GLSL 基础Fragment Shaders & GLSL Basics图形学塑形函数Shaping Functions图形学细胞噪声Cellular Noise图形学噪声函数Noise Functions图形学着色器二维矩阵变换2D Matrix Transforms in Shaders图形学着色器伪随机Shader Pseudorandom图形学着色器纹理采样Shader Texture Sampling图形学着色器中的颜色Color in Shaders