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Early-to-mid development

UE5.6 Top-Down Multiplayer Survival-Building Game

A post-apocalyptic top-down survival game built with UE5.6, with core mechanics inspired by Project Zomboid and Deep Rock Galactic.

UE5.6BlueprintsC++MultiplayerGASPCGTargeting Release

What I built

  1. Combined UE C++ and Blueprints to build the base terrain and key early-stage gameplay functionality.
  2. Integrated PCG and GAS to support procedural content generation and efficient production.

Demos & screenshots

The media below documents the current prototype’s top-down combat, character and NPC systems, plus the PCG forest, camp, and large-world terrain workflow.

Warehouse camp environment in the Unreal Engine editor
Project environment overviewEnvironment overview with the warehouse camp, surrounding foliage, and World Partition / HLOD instances.
Large-scale mountain terrain in Unreal Engine
Large-world terrainTerrain workflow: full-map landform generated from M4 and area height data.
Procedurally generated forest area
PCG forest resultPCG forest result with trees, rocks, and ground vegetation generated inside a defined boundary.
PCG node graph used to generate the forest
PCG forest graphForest graph branching by foliage type and combining surface sampling, density filtering, scaling, and boundary modification.
Procedurally generated fenced camp
PCG camp resultPCG camp result combining fences, containers, barricades, and clutter into a randomized outpost.
PCG node graph used to generate the camp
PCG camp graphCamp graph arranging sampled points through boundary, random selection, and projection nodes.
Player model and weapon pose debug view
Player character and weapon poseCharacter prototype showing the player appearance, weapon pose, and capsule setup in the editor.
Player GAS system walkthroughGAS development walkthrough covering player ability Blueprint configuration and trigger logic.
Player Blueprint and Animation BlueprintCharacter development walkthrough covering player components, skeletal setup, and Animation Blueprint state logic.
NPC Blueprint system walkthroughNPC development walkthrough covering Animation Blueprints, movement states, and combat ability configuration.
Next projectChangjiang JourneyChangjiang Journey follows the culture of the Yangtze River as its narrative thread. Each stage explores one NPC’s cultural journey through a distinct minigame.

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