资料库
Game Programming Patterns
内容(43)
- 01Game Programming Patterns — 目录与摘录索引Markdown
- 02Game Programming Patterns — architecture-performance-and-gamesMarkdown
- 03Game Programming Patterns — bytecodeMarkdown
- 04Game Programming Patterns — commandMarkdown
- 05Game Programming Patterns — componentMarkdown
- 06Game Programming Patterns — data-localityMarkdown
- 07Game Programming Patterns — dirty-flagMarkdown
- 08Game Programming Patterns — double-bufferMarkdown
- 09Game Programming Patterns — event-queueMarkdown
- 10Game Programming Patterns — flyweightMarkdown
- 11Game Programming Patterns — architecture-performance-and-games(全文版)Markdown
- 12Game Programming Patterns — bytecode(全文版)Markdown
- 13Game Programming Patterns — command(全文版)Markdown
- 14Game Programming Patterns — component(全文版)Markdown
- 15Game Programming Patterns — data-locality(全文版)Markdown
- 16Game Programming Patterns — dirty-flag(全文版)Markdown
- 17Game Programming Patterns — double-buffer(全文版)Markdown
- 18Game Programming Patterns — event-queue(全文版)Markdown
- 19Game Programming Patterns — flyweight(全文版)Markdown
- 20Game Programming Patterns — game-loop(全文版)Markdown
- 21Game Programming Patterns — introduction(全文版)Markdown
- 22Game Programming Patterns — object-pool(全文版)Markdown
- 23Game Programming Patterns — observer(全文版)Markdown
- 24Game Programming Patterns — prototype(全文版)Markdown
- 25Game Programming Patterns — service-locator(全文版)Markdown
- 26Game Programming Patterns — singleton(全文版)Markdown
- 27Game Programming Patterns — spatial-partition(全文版)Markdown
- 28Game Programming Patterns — state(全文版)Markdown
- 29Game Programming Patterns — subclass-sandbox(全文版)Markdown
- 30Game Programming Patterns — type-object(全文版)Markdown
- 31Game Programming Patterns — update-method(全文版)Markdown
- 32Game Programming Patterns — game-loopMarkdown
- 33Game Programming Patterns — introductionMarkdown
- 34Game Programming Patterns — object-poolMarkdown
- 35Game Programming Patterns — observerMarkdown
- 36Game Programming Patterns — prototypeMarkdown
- 37Game Programming Patterns — service-locatorMarkdown
- 38Game Programming Patterns — singletonMarkdown
- 39Game Programming Patterns — spatial-partitionMarkdown
- 40Game Programming Patterns — stateMarkdown
- 41Game Programming Patterns — subclass-sandboxMarkdown
- 42Game Programming Patterns — type-objectMarkdown
- 43Game Programming Patterns — update-methodMarkdown
引用这份资料的笔记19 篇
游戏开发单例与服务定位器Singleton & Service Locator游戏开发对象池Object Pool游戏开发观察者模式Observer Pattern游戏开发决策架构选型:FSM、行为树与效用Choosing FSM, Behavior Tree & Utility AI游戏开发空间分区Spatial Partition游戏开发类型对象Type Object游戏开发命令模式Command Pattern游戏开发事件队列Event Queue游戏开发数据局部性Data Locality游戏开发双缓冲Double Buffer游戏开发享元模式Flyweight Pattern综合游戏编程模式选型:解耦与性能Choosing Game Programming Patterns游戏开发游戏循环与更新方法Game Loop & Update Method游戏开发原型模式Prototype Pattern游戏开发脏标记Dirty Flag游戏开发状态模式与有限状态机State Pattern & Finite State Machines游戏开发子类沙盒Subclass Sandbox游戏开发字节码模式Bytecode Pattern游戏开发组件模式Component Pattern