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Early-to-mid development

UE5.8 First-Person Shooter Demo

An early-to-mid-development first-person shooter demo built with UE5.8, focused on recreating the interaction feel of Rainbow Six Siege, Delta Force, and PUBG.

UE5.8BlueprintsPersonal Practice Demo

What I built

  1. Built character animation behavior for standing, walking, running, crouching, going prone, and vaulting with Unreal Blueprints.
  2. Designed modular weapon components and multiple throwable types.
  3. Used Codex with Unreal MCP to explore AI-assisted game development.

Demos & screenshots

Screenshots and demo videos are on the way.

Next projectHazelA cross-platform, modern C++ engineering overhaul of Hazel, extending the Windows-focused teaching engine into a desktop graphics framework with multiple platforms and rendering backends.

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