---
title: Unreal Insights
source: https://dev.epicgames.com/documentation/en-us/unreal-engine/unreal-insights-in-unreal-engine
version: Unreal Engine 5.8 Documentation
fetched: 2026-10-11
note: 原文摘录（英文要点），供 wiki 引用；非全文
---

# Unreal Insights

- "telemetry capture and analysis suite that can capture events from your project at high data rates".
- Components: trace events; Unreal Trace Server (records/saves); Unreal Insights (analyzes/visualizes). .utrace / .ucache; self-describing, compatible across engine versions.
- Launch from editor Trace/Insights status bar; prebuilt Engine/Binaries/[Platform]/UnrealInsights; or RunUBT UnrealInsights Win64 Development.
- Trace = structured logging framework; Trace Server single background instance, minimal performance impact; Recorder on port 1981; Store watches folder.
- Live connect; multiple sessions.
- Timing Insights: CPU and GPU tracks; Frames panel; Timers/Counters; Callers/Callees.
- Memory Insights: traces every allocation/reallocation/free and reconstructs usage; call stacks.
- Networking, Slate, Asset Loading (AssetLoadTime channel; load order, async priorities), Cooking, Audio Insights.
