---
title: Stat Commands
source: https://dev.epicgames.com/documentation/en-us/unreal-engine/stat-commands-in-unreal-engine
version: Unreal Engine 5.8 Documentation
fetched: 2026-10-11
note: 原文摘录（英文要点），供 wiki 引用；非全文
---

# Stat Commands

- Enter in console during PIE; also viewport Stat menu.
- Selected: Anim, AsyncLoad, CPULoad, CPUStalls, DumpHitches / Hitches (t.HitchFrameTimeThreshold), Dumpticks, Engine, FPS, Game (gameplay ticks), GC, GPU, InitViews ("Visible section count is the single most important stat with respect to rendering thread performance", dominated by Visible Static Mesh Elements), LightRendering, Levels, LLM, Memory, NET, Particles, Physics, RHI, SceneRendering ("good starting point"), SceneUpdate, ShadowRendering, Slate, StartFile/StopFile (.uestats, Session Frontend; run StopFile to avoid bloat), Streaming, TaskGraphTasks, Threading, TickGroups, Unit, UnitGraph, UObjects.
- stat unit: Frame, Game, Draw, GPU, RHIT, DynRes. "Since both the Game and Draw threads sync up before finishing a frame, Frame time is often close to the time being shown in one of these threads." Frame ~ Game -> game thread bottleneck; Frame ~ Draw -> rendering thread. Launch in a non-debug build.
