---
title: Blend Spaces
source: https://dev.epicgames.com/documentation/en-us/unreal-engine/blend-spaces-in-unreal-engine
version: Unreal Engine 5.8 Documentation
fetched: 2026-10-11
note: 原文摘录（英文），供 wiki 引用；非全文
---

# Blend Spaces

- Assets blending multiple animations or poses plotted on a 1D or 2D graph; samples; controlled by input values per axis in Animation Blueprints (Blend Space player).
- Types: Blend Space, Blend Space 1D, Aim Offset (mesh-space additive samples; aiming; receives input pose), Aim Offset 1D. 2D can be used as 1D.
- Axis settings: Name, Min/Max, Grid Divisions, Snap, Wrap Input (circular; ends should match), Smoothing Time/Type (Averaged, Linear, Cubic, Ease In/Out, Exponential, Spring Damper), Damping Ratio, Max Speed, Analysis.
- Default blending uses triangulation; Use Grid = legacy grid mode (e.g. Wrap Input). Preferred Triangulation Direction. Weight Speed (2.0 → 0 to 1 in half a second); don't combine with Smoothing Time. Per Bone Overrides. Notify Trigger Mode: All Animations / Highest Weighted / None.
- Thin triangles show red.
