---
title: Actor Priority
source: https://dev.epicgames.com/documentation/en-us/unreal-engine/actor-priority-in-unreal-engine
version: Unreal Engine 5.8 Documentation
fetched: 2026-10-11
note: 原文摘录（英文），供 wiki 引用；非全文
---

# Actor Priority

- UE does not guarantee all actors replicate each update; when saturated, priority-based load balancing.
- NetPriority float; only ratios matter; scaling all doesn't help. AActor 1.0, APawn 3.0, APlayerController 3.0.
- GetNetPriority uses base NetPriority, distance to viewer, time since last replicated; owner's priority if bNetUseOwnerRelevancy; increased if connection's pawn or instigator; distance/sight multipliers (0.2, 0.4, 2.0) with constants CLOSEPROXIMITY 500, NEARSIGHTTHRESHOLD 2000, MEDSIGHTTHRESHOLD 3162, FARSIGHTTHRESHOLD 8000 (NetworkingDistanceConstants.h).
